{"id":4142,"date":"2026-05-13T17:19:16","date_gmt":"2026-05-13T09:19:16","guid":{"rendered":"https:\/\/oretonstorage.com\/?p=4142"},"modified":"2026-05-13T17:20:45","modified_gmt":"2026-05-13T09:20:45","slug":"modern-game-engine-hardware-bottlenecks","status":"publish","type":"post","link":"https:\/\/oretonstorage.com\/it\/blog\/modern-game-engine-hardware-bottlenecks","title":{"rendered":"I moderni motori di gioco stanno cambiando i colli di bottiglia dell'hardware"},"content":{"rendered":"<p data-start=\"61\" data-end=\"131\">For many years, gaming performance discussions were relatively simple.<\/p>\n<p data-start=\"133\" data-end=\"156\">If you wanted more FPS:<\/p>\n<ul data-start=\"157\" data-end=\"220\">\n<li data-section-id=\"1p8ifmr\" data-start=\"157\" data-end=\"176\">upgrade the GPU<\/li>\n<li data-section-id=\"9hmkni\" data-start=\"177\" data-end=\"197\">get a faster CPU<\/li>\n<li data-section-id=\"1cop8ls\" data-start=\"198\" data-end=\"220\">maybe add more RAM<\/li>\n<\/ul>\n<p data-start=\"222\" data-end=\"348\">Storage was mostly considered important for loading screens, while memory speed was often treated as a secondary optimization.<\/p>\n<p data-start=\"350\" data-end=\"414\">But modern game engines are changing that relationship entirely.<\/p>\n<p data-start=\"416\" data-end=\"607\">Today\u2019s games no longer behave like isolated applications that load everything upfront and then simply render frames. Modern engines continuously stream enormous amounts of data in real time:<\/p>\n<ul data-start=\"608\" data-end=\"680\">\n<li data-section-id=\"ircb38\" data-start=\"608\" data-end=\"618\">textures<\/li>\n<li data-section-id=\"jujqfm\" data-start=\"619\" data-end=\"629\">geometry<\/li>\n<li data-section-id=\"1o2f91u\" data-start=\"630\" data-end=\"639\">shaders<\/li>\n<li data-section-id=\"f8zk6l\" data-start=\"640\" data-end=\"652\">animations<\/li>\n<li data-section-id=\"kyz2nx\" data-start=\"653\" data-end=\"667\">audio assets<\/li>\n<li data-section-id=\"207zve\" data-start=\"668\" data-end=\"680\">world data<\/li>\n<\/ul>\n<p data-start=\"682\" data-end=\"778\">As a result, hardware bottlenecks are becoming more dynamic and interconnected than ever before.<\/p>\n<p data-start=\"780\" data-end=\"877\">The traditional idea that \u201cthe GPU is always the bottleneck\u201d is becoming increasingly incomplete.<\/p>\n<hr data-start=\"879\" data-end=\"882\" \/>\n<h1 data-section-id=\"enm8rh\" data-start=\"884\" data-end=\"929\"><span role=\"text\"><strong data-start=\"886\" data-end=\"929\">1. Older Game Engines vs Modern Engines<\/strong><\/span><\/h1>\n<p data-start=\"931\" data-end=\"985\">Older games relied heavily on static loading behavior.<\/p>\n<p data-start=\"987\" data-end=\"1007\">Once gameplay began:<\/p>\n<ul data-start=\"1008\" data-end=\"1134\">\n<li data-section-id=\"2r7jp5\" data-start=\"1008\" data-end=\"1036\">the CPU handled game logic<\/li>\n<li data-section-id=\"epb4t2\" data-start=\"1037\" data-end=\"1062\">the GPU rendered frames<\/li>\n<li data-section-id=\"omd46a\" data-start=\"1063\" data-end=\"1089\">RAM stored active assets<\/li>\n<li data-section-id=\"13nquvn\" data-start=\"1090\" data-end=\"1134\">storage activity became relatively minimal<\/li>\n<\/ul>\n<p data-start=\"1136\" data-end=\"1147\">This meant:<\/p>\n<ul data-start=\"1148\" data-end=\"1275\">\n<li data-section-id=\"1lq8e6s\" data-start=\"1148\" data-end=\"1193\">storage speed mostly affected loading times<\/li>\n<li data-section-id=\"1ecdg3u\" data-start=\"1194\" data-end=\"1224\">RAM speed had limited impact<\/li>\n<li data-section-id=\"11n19nx\" data-start=\"1225\" data-end=\"1275\">GPU performance dominated most gaming benchmarks<\/li>\n<\/ul>\n<p data-start=\"1277\" data-end=\"1316\">Modern engines behave very differently.<\/p>\n<p data-start=\"1318\" data-end=\"1544\">Large open-world games now continuously stream assets while the player moves through the environment. Instead of loading everything upfront, engines dynamically request textures, geometry, and world data in real time based on:<\/p>\n<ul data-start=\"1545\" data-end=\"1627\">\n<li data-section-id=\"1dna5iw\" data-start=\"1545\" data-end=\"1562\">player movement<\/li>\n<li data-section-id=\"37102c\" data-start=\"1563\" data-end=\"1581\">camera direction<\/li>\n<li data-section-id=\"1xwlabd\" data-start=\"1582\" data-end=\"1606\">environment complexity<\/li>\n<li data-section-id=\"f1b9lt\" data-start=\"1607\" data-end=\"1627\">rendering distance<\/li>\n<\/ul>\n<p data-start=\"1629\" data-end=\"1669\">This dramatically increases pressure on:<\/p>\n<ul data-start=\"1670\" data-end=\"1757\">\n<li data-section-id=\"1tgo8py\" data-start=\"1670\" data-end=\"1694\">storage responsiveness<\/li>\n<li data-section-id=\"14fu2sm\" data-start=\"1695\" data-end=\"1713\">larghezza di banda della memoria<\/li>\n<li data-section-id=\"1ilt6su\" data-start=\"1714\" data-end=\"1730\">CPU scheduling<\/li>\n<li data-section-id=\"4hwvc4\" data-start=\"1731\" data-end=\"1757\">data transfer efficiency<\/li>\n<\/ul>\n<hr data-start=\"1759\" data-end=\"1762\" \/>\n<h2 data-section-id=\"1it95c6\" data-start=\"1764\" data-end=\"1808\"><span role=\"text\"><strong data-start=\"1767\" data-end=\"1808\">Traditional vs Modern Engine Behavior<\/strong><\/span><\/h2>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 235px\" width=\"795\" data-start=\"1810\" data-end=\"2183\">\n<thead data-start=\"1810\" data-end=\"1864\">\n<tr data-start=\"1810\" data-end=\"1864\">\n<th class=\"last:pe-10\" data-start=\"1810\" data-end=\"1830\" data-col-size=\"sm\">Workload Behavior<\/th>\n<th class=\"last:pe-10\" data-start=\"1830\" data-end=\"1846\" data-col-size=\"sm\">Older Engines<\/th>\n<th class=\"last:pe-10\" data-start=\"1846\" data-end=\"1864\" data-col-size=\"sm\">Modern Engines<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"1879\" data-end=\"2183\">\n<tr data-start=\"1879\" data-end=\"1936\">\n<td data-start=\"1879\" data-end=\"1895\" data-col-size=\"sm\">Asset loading<\/td>\n<td data-start=\"1895\" data-end=\"1912\" data-col-size=\"sm\">Mostly upfront<\/td>\n<td data-start=\"1912\" data-end=\"1936\" data-col-size=\"sm\">Continuous streaming<\/td>\n<\/tr>\n<tr data-start=\"1937\" data-end=\"1986\">\n<td data-start=\"1937\" data-end=\"1972\" data-col-size=\"sm\">Storage activity during gameplay<\/td>\n<td data-col-size=\"sm\" data-start=\"1972\" data-end=\"1978\">Basso<\/td>\n<td data-col-size=\"sm\" data-start=\"1978\" data-end=\"1986\">Alto<\/td>\n<\/tr>\n<tr data-start=\"1987\" data-end=\"2026\">\n<td data-start=\"1987\" data-end=\"2002\" data-col-size=\"sm\">RAM pressure<\/td>\n<td data-start=\"2002\" data-end=\"2013\" data-col-size=\"sm\">Moderato<\/td>\n<td data-start=\"2013\" data-end=\"2026\" data-col-size=\"sm\">Molto alto<\/td>\n<\/tr>\n<tr data-start=\"2027\" data-end=\"2085\">\n<td data-start=\"2027\" data-end=\"2050\" data-col-size=\"sm\">CPU asset management<\/td>\n<td data-col-size=\"sm\" data-start=\"2050\" data-end=\"2069\">Relatively light<\/td>\n<td data-col-size=\"sm\" data-start=\"2069\" data-end=\"2085\">Much heavier<\/td>\n<\/tr>\n<tr data-start=\"2086\" data-end=\"2137\">\n<td data-start=\"2086\" data-end=\"2113\" data-col-size=\"sm\">Texture streaming demand<\/td>\n<td data-start=\"2113\" data-end=\"2123\" data-col-size=\"sm\">Limitato<\/td>\n<td data-start=\"2123\" data-end=\"2137\" data-col-size=\"sm\">Aggressive<\/td>\n<\/tr>\n<tr data-start=\"2138\" data-end=\"2183\">\n<td data-start=\"2138\" data-end=\"2160\" data-col-size=\"sm\">Stutter sensitivity<\/td>\n<td data-start=\"2160\" data-end=\"2168\" data-col-size=\"sm\">Inferiore<\/td>\n<td data-start=\"2168\" data-end=\"2183\" data-col-size=\"sm\">Much higher<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<hr data-start=\"2185\" data-end=\"2188\" \/>\n<h1 data-section-id=\"1al4p8q\" data-start=\"2190\" data-end=\"2237\"><span role=\"text\"><strong data-start=\"2192\" data-end=\"2237\">2. Why Storage Is Becoming More Important<\/strong><\/span><\/h1>\n<p data-start=\"2239\" data-end=\"2301\">Modern games increasingly rely on fast asset delivery systems.<\/p>\n<p data-start=\"2303\" data-end=\"2345\">Storage is no longer only responsible for:<\/p>\n<ul data-start=\"2346\" data-end=\"2383\">\n<li data-section-id=\"5lovyj\" data-start=\"2346\" data-end=\"2363\">startup loading<\/li>\n<li data-section-id=\"2bo30i\" data-start=\"2364\" data-end=\"2383\">level transitions<\/li>\n<\/ul>\n<p data-start=\"2385\" data-end=\"2400\">It now affects:<\/p>\n<ul data-start=\"2401\" data-end=\"2515\">\n<li data-section-id=\"13f8njf\" data-start=\"2401\" data-end=\"2420\">texture streaming<\/li>\n<li data-section-id=\"hoasmx\" data-start=\"2421\" data-end=\"2443\">traversal smoothness<\/li>\n<li data-section-id=\"kolusn\" data-start=\"2444\" data-end=\"2460\">shader loading<\/li>\n<li data-section-id=\"19sg80o\" data-start=\"2461\" data-end=\"2490\">world streaming consistency<\/li>\n<li data-section-id=\"1nae4hu\" data-start=\"2491\" data-end=\"2515\">frame pacing stability<\/li>\n<\/ul>\n<p data-start=\"2517\" data-end=\"2566\">When storage cannot supply assets quickly enough:<\/p>\n<ul data-start=\"2567\" data-end=\"2680\">\n<li data-section-id=\"6la7f\" data-start=\"2567\" data-end=\"2591\">textures may load late<\/li>\n<li data-section-id=\"10sbmb7\" data-start=\"2592\" data-end=\"2616\">pop-in becomes visible<\/li>\n<li data-section-id=\"186l1he\" data-start=\"2617\" data-end=\"2646\">traversal stutter increases<\/li>\n<li data-section-id=\"31fbef\" data-start=\"2647\" data-end=\"2680\">frame times become inconsistent<\/li>\n<\/ul>\n<p data-start=\"2682\" data-end=\"2789\">This explains why some games can show high average FPS while still feeling unsmooth during actual gameplay.<\/p>\n<hr data-start=\"2791\" data-end=\"2794\" \/>\n<h2 data-section-id=\"1as2tbm\" data-start=\"2796\" data-end=\"2853\"><span role=\"text\"><strong data-start=\"2799\" data-end=\"2853\">Example: Storage Impact in Modern Open-World Games<\/strong><\/span><\/h2>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 166px\" width=\"842\" data-start=\"2855\" data-end=\"3057\">\n<thead data-start=\"2855\" data-end=\"2917\">\n<tr data-start=\"2855\" data-end=\"2917\">\n<th class=\"last:pe-10\" data-start=\"2855\" data-end=\"2870\" data-col-size=\"sm\">Storage Type<\/th>\n<th class=\"last:pe-10\" data-start=\"2870\" data-end=\"2880\" data-col-size=\"sm\">Avg FPS<\/th>\n<th class=\"last:pe-10\" data-start=\"2880\" data-end=\"2893\" data-col-size=\"sm\">1% Low FPS<\/th>\n<th class=\"last:pe-10\" data-start=\"2893\" data-end=\"2917\" data-col-size=\"sm\">Traversal Smoothness<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"2936\" data-end=\"3057\">\n<tr data-start=\"2936\" data-end=\"2972\">\n<td data-start=\"2936\" data-end=\"2942\" data-col-size=\"sm\">HDD<\/td>\n<td data-col-size=\"sm\" data-start=\"2942\" data-end=\"2947\">72<\/td>\n<td data-col-size=\"sm\" data-start=\"2947\" data-end=\"2952\">39<\/td>\n<td data-col-size=\"sm\" data-start=\"2952\" data-end=\"2972\">frequent stutter<\/td>\n<\/tr>\n<tr data-start=\"2973\" data-end=\"3011\">\n<td data-start=\"2973\" data-end=\"2984\" data-col-size=\"sm\">SSD SATA<\/td>\n<td data-col-size=\"sm\" data-start=\"2984\" data-end=\"2989\">74<\/td>\n<td data-col-size=\"sm\" data-start=\"2989\" data-end=\"2994\">56<\/td>\n<td data-col-size=\"sm\" data-start=\"2994\" data-end=\"3011\">much smoother<\/td>\n<\/tr>\n<tr data-start=\"3012\" data-end=\"3057\">\n<td data-start=\"3012\" data-end=\"3032\" data-col-size=\"sm\">PCIe 4.0 NVMe SSD<\/td>\n<td data-col-size=\"sm\" data-start=\"3032\" data-end=\"3037\">75<\/td>\n<td data-col-size=\"sm\" data-start=\"3037\" data-end=\"3042\">63<\/td>\n<td data-col-size=\"sm\" data-start=\"3042\" data-end=\"3057\">very smooth<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h3 data-section-id=\"gluf2\" data-start=\"3059\" data-end=\"3075\">Osservazione:<\/h3>\n<p data-start=\"3076\" data-end=\"3108\">Average FPS changes very little.<\/p>\n<p data-start=\"3110\" data-end=\"3114\">But:<\/p>\n<ul data-start=\"3115\" data-end=\"3231\">\n<li data-section-id=\"1ltjzf8\" data-start=\"3115\" data-end=\"3151\">frame consistency improves heavily<\/li>\n<li data-section-id=\"fjiboh\" data-start=\"3152\" data-end=\"3186\">asset streaming becomes smoother<\/li>\n<li data-section-id=\"1nfhqzr\" data-start=\"3187\" data-end=\"3231\">traversal hitching decreases significantly<\/li>\n<\/ul>\n<p data-start=\"3233\" data-end=\"3364\">This is one reason modern storage performance increasingly affects perceived smoothness more than benchmark averages alone suggest.<\/p>\n<hr data-start=\"3366\" data-end=\"3369\" \/>\n<h1 data-section-id=\"ne16nj\" data-start=\"3371\" data-end=\"3414\"><span role=\"text\"><strong data-start=\"3373\" data-end=\"3414\">3. GPUs Are Becoming Easier to Starve<\/strong><\/span><\/h1>\n<p data-start=\"3416\" data-end=\"3471\">Modern GPUs process visual workloads extremely quickly.<\/p>\n<p data-start=\"3473\" data-end=\"3587\">But as GPU rendering power increases, another issue becomes more important:<br \/>\n\ud83d\udc49 feeding the GPU efficiently enough.<\/p>\n<p data-start=\"3589\" data-end=\"3701\">If the CPU, RAM, or SSD cannot deliver data quickly enough, the GPU may spend time waiting instead of rendering.<\/p>\n<p data-start=\"3703\" data-end=\"3743\">This creates newer types of bottlenecks:<\/p>\n<ul data-start=\"3744\" data-end=\"3859\">\n<li data-section-id=\"1j1snz9\" data-start=\"3744\" data-end=\"3765\">storage bottlenecks<\/li>\n<li data-section-id=\"1y3oxte\" data-start=\"3766\" data-end=\"3796\">memory bandwidth bottlenecks<\/li>\n<li data-section-id=\"1oxl92b\" data-start=\"3797\" data-end=\"3830\">asset decompression bottlenecks<\/li>\n<li data-section-id=\"16ow48l\" data-start=\"3831\" data-end=\"3859\">CPU scheduling limitations<\/li>\n<\/ul>\n<p data-start=\"3861\" data-end=\"3993\">In some modern titles, increasing GPU power alone produces surprisingly small gains because surrounding components cannot keep pace.<\/p>\n<hr data-start=\"3995\" data-end=\"3998\" \/>\n<h2 data-section-id=\"i0ymkl\" data-start=\"4000\" data-end=\"4048\"><span role=\"text\"><strong data-start=\"4003\" data-end=\"4048\">Example: GPU Scaling Limited by Data Flow<\/strong><\/span><\/h2>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 156px\" width=\"782\" data-start=\"4050\" data-end=\"4210\">\n<thead data-start=\"4050\" data-end=\"4095\">\n<tr data-start=\"4050\" data-end=\"4095\">\n<th class=\"last:pe-10\" data-start=\"4050\" data-end=\"4066\" data-col-size=\"sm\">Configurazione<\/th>\n<th class=\"last:pe-10\" data-start=\"4066\" data-end=\"4084\" data-col-size=\"sm\">GPU Utilization<\/th>\n<th class=\"last:pe-10\" data-start=\"4084\" data-end=\"4095\" data-col-size=\"sm\">Avg FPS<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"4110\" data-end=\"4210\">\n<tr data-start=\"4110\" data-end=\"4139\">\n<td data-start=\"4110\" data-end=\"4127\" data-col-size=\"sm\">Fast GPU + HDD<\/td>\n<td data-start=\"4127\" data-end=\"4133\" data-col-size=\"sm\">78%<\/td>\n<td data-col-size=\"sm\" data-start=\"4133\" data-end=\"4139\">84<\/td>\n<\/tr>\n<tr data-start=\"4140\" data-end=\"4174\">\n<td data-start=\"4140\" data-end=\"4162\" data-col-size=\"sm\">Fast GPU + SATA SSD<\/td>\n<td data-col-size=\"sm\" data-start=\"4162\" data-end=\"4168\">91%<\/td>\n<td data-col-size=\"sm\" data-start=\"4168\" data-end=\"4174\">97<\/td>\n<\/tr>\n<tr data-start=\"4175\" data-end=\"4210\">\n<td data-start=\"4175\" data-end=\"4197\" data-col-size=\"sm\">Fast GPU + NVMe SSD<\/td>\n<td data-col-size=\"sm\" data-start=\"4197\" data-end=\"4203\">96%<\/td>\n<td data-col-size=\"sm\" data-start=\"4203\" data-end=\"4210\">103<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h3 data-section-id=\"gluf2\" data-start=\"4212\" data-end=\"4228\">Osservazione:<\/h3>\n<p data-start=\"4229\" data-end=\"4274\">The GPU itself was never the only limitation.<\/p>\n<p data-start=\"4276\" data-end=\"4308\">Storage responsiveness affected:<\/p>\n<ul data-start=\"4309\" data-end=\"4382\">\n<li data-section-id=\"12k51rd\" data-start=\"4309\" data-end=\"4329\">asset availability<\/li>\n<li data-section-id=\"1fzi8cs\" data-start=\"4330\" data-end=\"4353\">rendering consistency<\/li>\n<li data-section-id=\"xom2pj\" data-start=\"4354\" data-end=\"4382\">GPU utilization efficiency<\/li>\n<\/ul>\n<hr data-start=\"4384\" data-end=\"4387\" \/>\n<h1 data-section-id=\"1cw10xl\" data-start=\"4389\" data-end=\"4435\"><span role=\"text\"><strong data-start=\"4391\" data-end=\"4435\">4. RAM Behavior Matters More Than Before<\/strong><\/span><\/h1>\n<p data-start=\"4437\" data-end=\"4499\">Modern games consume far more memory than older titles due to:<\/p>\n<ul data-start=\"4500\" data-end=\"4625\">\n<li data-section-id=\"f3oeeb\" data-start=\"4500\" data-end=\"4524\">higher texture quality<\/li>\n<li data-section-id=\"il1m9t\" data-start=\"4525\" data-end=\"4546\">larger environments<\/li>\n<li data-section-id=\"mhqcbd\" data-start=\"4547\" data-end=\"4569\">real-time simulation<\/li>\n<li data-section-id=\"dv5kiw\" data-start=\"4570\" data-end=\"4591\">advanced AI systems<\/li>\n<li data-section-id=\"oiup4s\" data-start=\"4592\" data-end=\"4625\">background streaming operations<\/li>\n<\/ul>\n<p data-start=\"4627\" data-end=\"4669\">When memory capacity becomes insufficient:<\/p>\n<ul data-start=\"4670\" data-end=\"4789\">\n<li data-section-id=\"120xdsd\" data-start=\"4670\" data-end=\"4726\">the operating system relies more heavily on SSD paging<\/li>\n<li data-section-id=\"gt9vy2\" data-start=\"4727\" data-end=\"4754\">latency increases sharply<\/li>\n<li data-section-id=\"1n4byv6\" data-start=\"4755\" data-end=\"4789\">stuttering becomes more frequent<\/li>\n<\/ul>\n<p data-start=\"4791\" data-end=\"4844\">At the same time, memory speed and latency influence:<\/p>\n<ul data-start=\"4845\" data-end=\"4944\">\n<li data-section-id=\"1pq4ijd\" data-start=\"4845\" data-end=\"4875\">CPU communication efficiency<\/li>\n<li data-section-id=\"153i0zj\" data-start=\"4876\" data-end=\"4901\">asset transfer behavior<\/li>\n<li data-section-id=\"yze36j\" data-start=\"4902\" data-end=\"4921\">frame consistency<\/li>\n<li data-section-id=\"1ir08eg\" data-start=\"4922\" data-end=\"4944\">1% low FPS stability<\/li>\n<\/ul>\n<p data-start=\"4946\" data-end=\"4984\">This becomes especially noticeable in:<\/p>\n<ul data-start=\"4985\" data-end=\"5063\">\n<li data-section-id=\"1rc7vuv\" data-start=\"4985\" data-end=\"5001\">esports titles<\/li>\n<li data-section-id=\"17b7jra\" data-start=\"5002\" data-end=\"5020\">simulation games<\/li>\n<li data-section-id=\"vx388e\" data-start=\"5021\" data-end=\"5037\">strategy games<\/li>\n<li data-section-id=\"4kh9h1\" data-start=\"5038\" data-end=\"5063\">open-world environments<\/li>\n<\/ul>\n<hr data-start=\"5065\" data-end=\"5068\" \/>\n<h2 data-section-id=\"1ivovq6\" data-start=\"5070\" data-end=\"5113\"><span role=\"text\"><strong data-start=\"5073\" data-end=\"5113\">RAM Capacity Impact in Modern Gaming<\/strong><\/span><\/h2>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 161px\" width=\"644\" data-start=\"5115\" data-end=\"5361\">\n<thead data-start=\"5115\" data-end=\"5160\">\n<tr data-start=\"5115\" data-end=\"5160\">\n<th class=\"last:pe-10\" data-start=\"5115\" data-end=\"5130\" data-col-size=\"sm\">RAM Capacity<\/th>\n<th class=\"last:pe-10\" data-start=\"5130\" data-end=\"5160\" data-col-size=\"sm\">Modern AAA Gaming Behavior<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"5171\" data-end=\"5361\">\n<tr data-start=\"5171\" data-end=\"5221\">\n<td data-start=\"5171\" data-end=\"5177\" data-col-size=\"sm\">8 GB<\/td>\n<td data-start=\"5177\" data-end=\"5221\" data-col-size=\"sm\">frequent paging, inconsistent smoothness<\/td>\n<\/tr>\n<tr data-start=\"5222\" data-end=\"5265\">\n<td data-start=\"5222\" data-end=\"5229\" data-col-size=\"sm\">16GB<\/td>\n<td data-col-size=\"sm\" data-start=\"5229\" data-end=\"5265\">acceptable for most modern games<\/td>\n<\/tr>\n<tr data-start=\"5266\" data-end=\"5317\">\n<td data-start=\"5266\" data-end=\"5273\" data-col-size=\"sm\">32 GB<\/td>\n<td data-col-size=\"sm\" data-start=\"5273\" data-end=\"5317\">smoother multitasking and asset handling<\/td>\n<\/tr>\n<tr data-start=\"5318\" data-end=\"5361\">\n<td data-start=\"5318\" data-end=\"5326\" data-col-size=\"sm\">64GB+<\/td>\n<td data-start=\"5326\" data-end=\"5361\" data-col-size=\"sm\">workstation \/ extreme workloads<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<hr data-start=\"5363\" data-end=\"5366\" \/>\n<h2 data-section-id=\"1iospih\" data-start=\"5368\" data-end=\"5402\"><span role=\"text\"><strong data-start=\"5371\" data-end=\"5402\">Memory Speed Impact Example<\/strong><\/span><\/h2>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 198px\" width=\"701\" data-start=\"5404\" data-end=\"5556\">\n<thead data-start=\"5404\" data-end=\"5451\">\n<tr data-start=\"5404\" data-end=\"5451\">\n<th class=\"last:pe-10\" data-start=\"5404\" data-end=\"5427\" data-col-size=\"sm\">Memory Configuration<\/th>\n<th class=\"last:pe-10\" data-start=\"5427\" data-end=\"5437\" data-col-size=\"sm\">Avg FPS<\/th>\n<th class=\"last:pe-10\" data-start=\"5437\" data-end=\"5451\" data-col-size=\"sm\">1% Low FPS<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"5466\" data-end=\"5556\">\n<tr data-start=\"5466\" data-end=\"5495\">\n<td data-start=\"5466\" data-end=\"5483\" data-col-size=\"sm\">DDR4-3200 CL16<\/td>\n<td data-col-size=\"sm\" data-start=\"5483\" data-end=\"5489\">132<\/td>\n<td data-col-size=\"sm\" data-start=\"5489\" data-end=\"5495\">84<\/td>\n<\/tr>\n<tr data-start=\"5496\" data-end=\"5525\">\n<td data-start=\"5496\" data-end=\"5513\" data-col-size=\"sm\">DDR5-5600 CL36<\/td>\n<td data-col-size=\"sm\" data-start=\"5513\" data-end=\"5519\">138<\/td>\n<td data-col-size=\"sm\" data-start=\"5519\" data-end=\"5525\">97<\/td>\n<\/tr>\n<tr data-start=\"5526\" data-end=\"5556\">\n<td data-start=\"5526\" data-end=\"5543\" data-col-size=\"sm\">DDR5-6400 CL32<\/td>\n<td data-start=\"5543\" data-end=\"5549\" data-col-size=\"sm\">142<\/td>\n<td data-col-size=\"sm\" data-start=\"5549\" data-end=\"5556\">104<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h3 data-section-id=\"gluf2\" data-start=\"5558\" data-end=\"5574\">Osservazione:<\/h3>\n<p data-start=\"5575\" data-end=\"5606\">Average FPS gains are moderate.<\/p>\n<p data-start=\"5608\" data-end=\"5612\">But:<\/p>\n<ul data-start=\"5613\" data-end=\"5668\">\n<li data-section-id=\"yze36j\" data-start=\"5613\" data-end=\"5632\">frame consistency<\/li>\n<li data-section-id=\"hoasmx\" data-start=\"5633\" data-end=\"5655\">traversal smoothness<\/li>\n<li data-section-id=\"vy7lhp\" data-start=\"5656\" data-end=\"5668\">1% low FPS<\/li>\n<\/ul>\n<p data-start=\"5670\" data-end=\"5694\">improve more noticeably.<\/p>\n<hr data-start=\"5696\" data-end=\"5699\" \/>\n<h1 data-section-id=\"1syw2z9\" data-start=\"5701\" data-end=\"5747\"><span role=\"text\"><strong data-start=\"5703\" data-end=\"5747\">5. Unreal Engine 5 Accelerated the Shift<\/strong><\/span><\/h1>\n<p data-start=\"5749\" data-end=\"5820\">Modern engines such as Unreal Engine 5 highlight these changes clearly.<\/p>\n<p data-start=\"5822\" data-end=\"5840\">Technologies like:<\/p>\n<ul data-start=\"5841\" data-end=\"5912\">\n<li data-section-id=\"1t2t91t\" data-start=\"5841\" data-end=\"5849\">Nanite<\/li>\n<li data-section-id=\"16rdu47\" data-start=\"5850\" data-end=\"5857\">Lumen<\/li>\n<li data-section-id=\"1am3qox\" data-start=\"5858\" data-end=\"5880\">virtualized geometry<\/li>\n<li data-section-id=\"161lgbu\" data-start=\"5881\" data-end=\"5912\">real-time global illumination<\/li>\n<\/ul>\n<p data-start=\"5914\" data-end=\"5933\">massively increase:<\/p>\n<ul data-start=\"5934\" data-end=\"6018\">\n<li data-section-id=\"t19we8\" data-start=\"5934\" data-end=\"5961\">data streaming complexity<\/li>\n<li data-section-id=\"6veabw\" data-start=\"5962\" data-end=\"5989\">asset management workload<\/li>\n<li data-section-id=\"1i2twkr\" data-start=\"5990\" data-end=\"6018\">decompression requirements<\/li>\n<\/ul>\n<p data-start=\"6020\" data-end=\"6052\">This places growing pressure on:<\/p>\n<ul data-start=\"6053\" data-end=\"6110\">\n<li data-section-id=\"s78vc4\" data-start=\"6053\" data-end=\"6066\">SSD latency<\/li>\n<li data-section-id=\"2ul0k9\" data-start=\"6067\" data-end=\"6082\">RAM bandwidth<\/li>\n<li data-section-id=\"dy8r15\" data-start=\"6083\" data-end=\"6110\">CPU scheduling efficiency<\/li>\n<\/ul>\n<p data-start=\"6112\" data-end=\"6280\">As visual fidelity increases, the challenge is no longer simply rendering polygons \u2014<br \/>\nit is moving data through the system quickly enough to maintain smooth performance.<\/p>\n<hr data-start=\"6282\" data-end=\"6285\" \/>\n<h1 data-section-id=\"1onx38k\" data-start=\"6287\" data-end=\"6345\"><span role=\"text\"><strong data-start=\"6289\" data-end=\"6345\">6. DirectStorage Is Reshaping Hardware Relationships<\/strong><\/span><\/h1>\n<p data-start=\"6347\" data-end=\"6420\">Technologies like Microsoft DirectStorage further demonstrate this shift.<\/p>\n<p data-start=\"6422\" data-end=\"6436\">Traditionally:<\/p>\n<ul data-start=\"6437\" data-end=\"6550\">\n<li data-section-id=\"z9jvz8\" data-start=\"6437\" data-end=\"6494\">CPUs handled much of the storage decompression pipeline<\/li>\n<li data-section-id=\"n0cqp\" data-start=\"6495\" data-end=\"6550\">storage requests passed heavily through CPU resources<\/li>\n<\/ul>\n<p data-start=\"6552\" data-end=\"6624\">DirectStorage allows assets to move more directly between SSDs and GPUs.<\/p>\n<p data-start=\"6626\" data-end=\"6669\">This changes system behavior significantly:<\/p>\n<ul data-start=\"6670\" data-end=\"6798\">\n<li data-section-id=\"1eq373c\" data-start=\"6670\" data-end=\"6704\">SSD speed becomes more important<\/li>\n<li data-section-id=\"18j7s0i\" data-start=\"6705\" data-end=\"6743\">storage latency becomes more visible<\/li>\n<li data-section-id=\"1eouzsv\" data-start=\"6744\" data-end=\"6771\">CPU overhead may decrease<\/li>\n<li data-section-id=\"11zojex\" data-start=\"6772\" data-end=\"6798\">GPU utilization improves<\/li>\n<\/ul>\n<hr data-start=\"6800\" data-end=\"6803\" \/>\n<h2 data-section-id=\"1es6fi5\" data-start=\"6805\" data-end=\"6855\"><span role=\"text\"><strong data-start=\"6808\" data-end=\"6855\">Traditional Asset Pipeline vs DirectStorage<\/strong><\/span><\/h2>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 176px\" width=\"709\" data-start=\"6857\" data-end=\"7134\">\n<thead data-start=\"6857\" data-end=\"6922\">\n<tr data-start=\"6857\" data-end=\"6922\">\n<th class=\"last:pe-10\" data-start=\"6857\" data-end=\"6873\" data-col-size=\"sm\">Process Stage<\/th>\n<th class=\"last:pe-10\" data-start=\"6873\" data-end=\"6896\" data-col-size=\"sm\">Traditional Pipeline<\/th>\n<th class=\"last:pe-10\" data-start=\"6896\" data-end=\"6922\" data-col-size=\"sm\">DirectStorage Pipeline<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"6937\" data-end=\"7134\">\n<tr data-start=\"6937\" data-end=\"6989\">\n<td data-start=\"6937\" data-end=\"6961\" data-col-size=\"sm\">Storage decompression<\/td>\n<td data-start=\"6961\" data-end=\"6973\" data-col-size=\"sm\">CPU-heavy<\/td>\n<td data-col-size=\"sm\" data-start=\"6973\" data-end=\"6989\">GPU-assisted<\/td>\n<\/tr>\n<tr data-start=\"6990\" data-end=\"7023\">\n<td data-start=\"6990\" data-end=\"7005\" data-col-size=\"sm\">CPU overhead<\/td>\n<td data-start=\"7005\" data-end=\"7014\" data-col-size=\"sm\">Higher<\/td>\n<td data-start=\"7014\" data-end=\"7023\" data-col-size=\"sm\">Inferiore<\/td>\n<\/tr>\n<tr data-start=\"7024\" data-end=\"7078\">\n<td data-start=\"7024\" data-end=\"7052\" data-col-size=\"sm\">Asset transfer efficiency<\/td>\n<td data-col-size=\"sm\" data-start=\"7052\" data-end=\"7063\">Moderato<\/td>\n<td data-col-size=\"sm\" data-start=\"7063\" data-end=\"7078\">Much higher<\/td>\n<\/tr>\n<tr data-start=\"7079\" data-end=\"7134\">\n<td data-start=\"7079\" data-end=\"7100\" data-col-size=\"sm\">Storage importance<\/td>\n<td data-col-size=\"sm\" data-start=\"7100\" data-end=\"7109\">Medio<\/td>\n<td data-col-size=\"sm\" data-start=\"7109\" data-end=\"7134\">Increasingly critical<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<hr data-start=\"7136\" data-end=\"7139\" \/>\n<h1 data-section-id=\"1wzy3gn\" data-start=\"7141\" data-end=\"7185\"><span role=\"text\"><strong data-start=\"7143\" data-end=\"7185\">7. Why Average FPS Is No Longer Enough<\/strong><\/span><\/h1>\n<p data-start=\"7187\" data-end=\"7241\">For years, average FPS dominated hardware discussions.<\/p>\n<p data-start=\"7243\" data-end=\"7296\">But modern gaming smoothness increasingly depends on:<\/p>\n<ul data-start=\"7297\" data-end=\"7379\">\n<li data-section-id=\"uq3w7b\" data-start=\"7297\" data-end=\"7311\">frame pacing<\/li>\n<li data-section-id=\"1jrthji\" data-start=\"7312\" data-end=\"7333\">latency consistency<\/li>\n<li data-section-id=\"hoasmx\" data-start=\"7334\" data-end=\"7356\">traversal smoothness<\/li>\n<li data-section-id=\"1ir08eg\" data-start=\"7357\" data-end=\"7379\">1% low FPS stability<\/li>\n<\/ul>\n<p data-start=\"7381\" data-end=\"7477\">This is why:<br \/>\ntwo systems with similar average FPS can feel completely different during gameplay.<\/p>\n<p data-start=\"7479\" data-end=\"7567\">Storage behavior, memory latency, and CPU scheduling all influence perceived smoothness.<\/p>\n<hr data-start=\"7569\" data-end=\"7572\" \/>\n<h2 data-section-id=\"1j2xgg8\" data-start=\"7574\" data-end=\"7620\"><span role=\"text\"><strong data-start=\"7577\" data-end=\"7620\">Example: Same FPS, Different Smoothness<\/strong><\/span><\/h2>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 123px\" width=\"702\" data-start=\"7622\" data-end=\"7775\">\n<thead data-start=\"7622\" data-end=\"7671\">\n<tr data-start=\"7622\" data-end=\"7671\">\n<th class=\"last:pe-10\" data-start=\"7622\" data-end=\"7631\" data-col-size=\"sm\">System<\/th>\n<th class=\"last:pe-10\" data-start=\"7631\" data-end=\"7641\" data-col-size=\"sm\">Avg FPS<\/th>\n<th class=\"last:pe-10\" data-start=\"7641\" data-end=\"7654\" data-col-size=\"sm\">1% Low FPS<\/th>\n<th class=\"last:pe-10\" data-start=\"7654\" data-end=\"7671\" data-col-size=\"sm\">Gameplay Feel<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"7690\" data-end=\"7775\">\n<tr data-start=\"7690\" data-end=\"7735\">\n<td data-start=\"7690\" data-end=\"7701\" data-col-size=\"sm\">System A<\/td>\n<td data-start=\"7701\" data-end=\"7707\" data-col-size=\"sm\">120<\/td>\n<td data-start=\"7707\" data-end=\"7712\" data-col-size=\"sm\">52<\/td>\n<td data-start=\"7712\" data-end=\"7735\" data-col-size=\"sm\">noticeable hitching<\/td>\n<\/tr>\n<tr data-start=\"7736\" data-end=\"7775\">\n<td data-start=\"7736\" data-end=\"7747\" data-col-size=\"sm\">System B<\/td>\n<td data-start=\"7747\" data-end=\"7753\" data-col-size=\"sm\">118<\/td>\n<td data-start=\"7753\" data-end=\"7758\" data-col-size=\"sm\">89<\/td>\n<td data-start=\"7758\" data-end=\"7775\" data-col-size=\"sm\">much smoother<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h3 data-section-id=\"gluf2\" data-start=\"7777\" data-end=\"7793\">Osservazione:<\/h3>\n<p data-start=\"7794\" data-end=\"7854\">Average FPS alone failed to reflect actual gameplay quality.<\/p>\n<hr data-start=\"7856\" data-end=\"7859\" \/>\n<h1 data-section-id=\"d494se\" data-start=\"7861\" data-end=\"7909\"><span role=\"text\"><strong data-start=\"7863\" data-end=\"7909\">8. Modern Bottlenecks Are Becoming Dynamic<\/strong><\/span><\/h1>\n<p data-start=\"7911\" data-end=\"7964\">Older systems often had relatively fixed bottlenecks:<\/p>\n<ul data-start=\"7965\" data-end=\"7998\">\n<li data-section-id=\"1rfx0a1\" data-start=\"7965\" data-end=\"7981\">CPU bottleneck<\/li>\n<li data-section-id=\"1qlbr59\" data-start=\"7982\" data-end=\"7998\">GPU bottleneck<\/li>\n<\/ul>\n<p data-start=\"8000\" data-end=\"8074\">Modern engines create shifting bottlenecks depending on workload behavior.<\/p>\n<p data-start=\"8076\" data-end=\"8088\">Ad esempio:<\/p>\n<ul data-start=\"8089\" data-end=\"8225\">\n<li data-section-id=\"1q2nbrj\" data-start=\"8089\" data-end=\"8117\">traversal stresses storage<\/li>\n<li data-section-id=\"1055ads\" data-start=\"8118\" data-end=\"8149\">combat stresses GPU rendering<\/li>\n<li data-section-id=\"qs42bf\" data-start=\"8150\" data-end=\"8184\">AI-heavy scenes stress CPU logic<\/li>\n<li data-section-id=\"4zayar\" data-start=\"8185\" data-end=\"8225\">streaming systems stress RAM bandwidth<\/li>\n<\/ul>\n<p data-start=\"8227\" data-end=\"8304\">The limiting factor constantly changes depending on what the engine is doing.<\/p>\n<p data-start=\"8306\" data-end=\"8363\">This makes overall system balance increasingly important.<\/p>\n<hr data-start=\"8365\" data-end=\"8368\" \/>\n<h1 data-section-id=\"1khb87r\" data-start=\"8370\" data-end=\"8411\"><span role=\"text\"><strong data-start=\"8372\" data-end=\"8411\">9. The Future of Gaming Performance<\/strong><\/span><\/h1>\n<p data-start=\"8413\" data-end=\"8461\">Modern engines are increasingly designed around:<\/p>\n<ul data-start=\"8462\" data-end=\"8566\">\n<li data-section-id=\"bbgveh\" data-start=\"8462\" data-end=\"8484\">continuous streaming<\/li>\n<li data-section-id=\"jw3x4a\" data-start=\"8485\" data-end=\"8512\">low-latency data movement<\/li>\n<li data-section-id=\"1v73vt8\" data-start=\"8513\" data-end=\"8541\">real-time world complexity<\/li>\n<li data-section-id=\"cfmvsh\" data-start=\"8542\" data-end=\"8566\">dynamic asset delivery<\/li>\n<\/ul>\n<p data-start=\"8568\" data-end=\"8580\">Di conseguenza:<\/p>\n<ul data-start=\"8581\" data-end=\"8687\">\n<li data-section-id=\"awsx3o\" data-start=\"8581\" data-end=\"8615\">storage performance matters more<\/li>\n<li data-section-id=\"lh13mg\" data-start=\"8616\" data-end=\"8646\">memory behavior matters more<\/li>\n<li data-section-id=\"1s988uc\" data-start=\"8647\" data-end=\"8687\">CPU scheduling efficiency matters more<\/li>\n<\/ul>\n<p data-start=\"8689\" data-end=\"8748\">Gaming performance is no longer defined by GPU power alone.<\/p>\n<p data-start=\"8750\" data-end=\"8908\">And future optimization will likely focus less on isolated benchmark leadership \u2014<br \/>\nand more on how efficiently the entire platform handles real-time data flow.<\/p>\n<hr data-start=\"8910\" data-end=\"8913\" \/>\n<h1 data-section-id=\"z2xbqo\" data-start=\"8915\" data-end=\"8939\"><span role=\"text\"><strong data-start=\"8917\" data-end=\"8939\">10. Final Takeaway<\/strong><\/span><\/h1>\n<p data-start=\"8941\" data-end=\"9012\">Modern game engines are fundamentally changing how PC hardware behaves.<\/p>\n<p data-start=\"9014\" data-end=\"9076\">The GPU is no longer the only major performance consideration.<\/p>\n<p data-start=\"9078\" data-end=\"9115\">Today\u2019s games increasingly depend on:<\/p>\n<ul data-start=\"9116\" data-end=\"9216\">\n<li data-section-id=\"1tgo8py\" data-start=\"9116\" data-end=\"9140\">storage responsiveness<\/li>\n<li data-section-id=\"omrxq6\" data-start=\"9141\" data-end=\"9160\">memory efficiency<\/li>\n<li data-section-id=\"1vmn2qq\" data-start=\"9161\" data-end=\"9186\">CPU scheduling behavior<\/li>\n<li data-section-id=\"1pvqaut\" data-start=\"9187\" data-end=\"9216\">low-latency asset streaming<\/li>\n<\/ul>\n<p data-start=\"9218\" data-end=\"9321\">This is why modern bottlenecks are becoming broader, more dynamic, and more interconnected than before.<\/p>\n<p data-start=\"9323\" data-end=\"9482\">Because modern gaming performance is no longer only about rendering frames \u2014<br \/>\nit is about how efficiently the entire system moves and manages data in real time.<\/p>\n<hr data-start=\"9484\" data-end=\"9487\" \/>\n<h1 data-section-id=\"1dnh4qu\" data-start=\"9489\" data-end=\"9507\"><span role=\"text\"><strong data-start=\"9491\" data-end=\"9507\">Informazioni su Oreton<\/strong><\/span><\/h1>\n<p data-start=\"9509\" data-end=\"9599\">At Oreton, we focus on storage and memory solutions designed for modern workload behavior.<img decoding=\"async\" class=\"alignnone size-large wp-image-3677\" src=\"https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-1030x434.png\" alt=\"\" width=\"1020\" height=\"430\" srcset=\"https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-1030x434.png 1030w, https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-300x126.png 300w, https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-768x323.png 768w, https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-1536x647.png 1536w, https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-2048x862.png 2048w, https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-18x8.png 18w, https:\/\/oretonstorage.com\/wp-content\/uploads\/2026\/01\/\u5fae\u4fe1\u56fe\u7247_20260121103513_650_1-1-800x337.png 800w\" sizes=\"(max-width: 1020px) 100vw, 1020px\" \/><\/p>\n<p data-start=\"9601\" data-end=\"9841\">From high-speed NVMe SSDs to stable DDR3 DDR4 and DDR5 memory solutions, our products are built around consistent responsiveness, efficient thermal behavior, and reliable long-term operation across different gaming and productivity environments.<\/p>\n<p data-start=\"9843\" data-end=\"9983\" data-is-last-node=\"\" data-is-only-node=\"\">Because modern performance is no longer defined by one component alone \u2014<br data-start=\"9915\" data-end=\"9918\" \/>it\u2019s defined by how efficiently the entire system works together.<\/p>","protected":false},"excerpt":{"rendered":"<p>Per molti anni le discussioni sulle prestazioni di gioco sono state relativamente semplici. Se si volevano pi\u00f9 FPS: potenziare la GPU, ottenere una CPU pi\u00f9 veloce o aggiungere pi\u00f9 RAM La memoria era considerata importante soprattutto per le schermate di caricamento, mentre la velocit\u00e0 della memoria era spesso considerata un'ottimizzazione secondaria. Ma i moderni motori di gioco stanno cambiando completamente questo rapporto. I giochi di oggi non...<\/p>","protected":false},"author":3,"featured_media":4145,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4142","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Modern Game Engines Are Changing Hardware Bottlenecks -<\/title>\n<meta name=\"description\" content=\"Modern game engines are changing the way CPUs, RAM, SSDs, and GPUs affect gaming performance. 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