{"id":4126,"date":"2026-05-09T15:19:52","date_gmt":"2026-05-09T07:19:52","guid":{"rendered":"https:\/\/oretonstorage.com\/?p=4126"},"modified":"2026-05-09T15:19:52","modified_gmt":"2026-05-09T07:19:52","slug":"does-ssd-speed-affect-fps","status":"publish","type":"post","link":"https:\/\/oretonstorage.com\/it\/blog\/does-ssd-speed-affect-fps","title":{"rendered":"La velocit\u00e0 dell'SSD influisce sugli FPS o solo sui tempi di caricamento?"},"content":{"rendered":"<p data-start=\"56\" data-end=\"152\">For years, gamers were told that upgrading from an HDD to an SSD would mainly improve one thing:<\/p>\n<p data-start=\"154\" data-end=\"171\">\ud83d\udc49 loading times.<\/p>\n<p data-start=\"173\" data-end=\"215\">And for a long time, that was mostly true.<\/p>\n<p data-start=\"217\" data-end=\"422\">But modern games are changing rapidly. Open-world environments, texture streaming systems, real-time asset loading, and massive game sizes mean storage performance now affects more than just startup speed.<\/p>\n<p data-start=\"424\" data-end=\"453\">So the real question becomes:<\/p>\n<blockquote data-start=\"455\" data-end=\"516\">\n<p data-start=\"457\" data-end=\"516\">Does SSD speed actually affect FPS \u2014 or only loading times?<\/p>\n<\/blockquote>\n<p data-start=\"518\" data-end=\"568\">The answer is more nuanced than most people think.<\/p>\n<hr data-start=\"570\" data-end=\"573\" \/>\n<h1 data-section-id=\"13uqggd\" data-start=\"575\" data-end=\"635\"><span role=\"text\"><strong data-start=\"577\" data-end=\"635\">1. The Traditional Understanding: SSD = Faster Loading<\/strong><\/span><\/h1>\n<p data-start=\"637\" data-end=\"665\">Historically, SSDs improved:<\/p>\n<ul data-start=\"667\" data-end=\"769\">\n<li data-section-id=\"1v5zb0\" data-start=\"667\" data-end=\"688\">game launch speed<\/li>\n<li data-section-id=\"diu4e\" data-start=\"689\" data-end=\"712\">level loading times<\/li>\n<li data-section-id=\"32msq4\" data-start=\"713\" data-end=\"740\">fast travel transitions<\/li>\n<li data-section-id=\"h3egtn\" data-start=\"741\" data-end=\"769\">texture pop-in reduction<\/li>\n<\/ul>\n<p data-start=\"771\" data-end=\"813\">But average FPS remained mostly unchanged.<\/p>\n<p data-start=\"815\" data-end=\"859\">That\u2019s because once a game finished loading:<\/p>\n<ul data-start=\"860\" data-end=\"965\">\n<li data-section-id=\"m5b503\" data-start=\"860\" data-end=\"907\">most assets were already in memory (RAM\/VRAM)<\/li>\n<li data-section-id=\"sg0w6l\" data-start=\"908\" data-end=\"965\">the GPU and CPU became the main performance bottlenecks<\/li>\n<\/ul>\n<p data-start=\"967\" data-end=\"1017\">This was especially true in older or linear games.<\/p>\n<hr data-start=\"1019\" data-end=\"1022\" \/>\n<h1 data-section-id=\"1r70ied\" data-start=\"1024\" data-end=\"1067\"><span role=\"text\"><strong data-start=\"1026\" data-end=\"1067\">2. Modern Games Changed the Situation<\/strong><\/span><\/h1>\n<p data-start=\"1069\" data-end=\"1104\">Today\u2019s AAA games work differently.<\/p>\n<p data-start=\"1106\" data-end=\"1141\">Modern engines continuously stream:<\/p>\n<ul data-start=\"1142\" data-end=\"1191\">\n<li data-section-id=\"ircb38\" data-start=\"1142\" data-end=\"1152\">textures<\/li>\n<li data-section-id=\"jujqfm\" data-start=\"1153\" data-end=\"1163\">geometry<\/li>\n<li data-section-id=\"kyz2nx\" data-start=\"1164\" data-end=\"1178\">audio assets<\/li>\n<li data-section-id=\"207zve\" data-start=\"1179\" data-end=\"1191\">world data<\/li>\n<\/ul>\n<p data-start=\"1193\" data-end=\"1239\">while the player moves through the game world.<\/p>\n<p data-start=\"1241\" data-end=\"1250\">Esempi:<\/p>\n<ul data-start=\"1251\" data-end=\"1390\">\n<li data-section-id=\"ex2fpv\" data-start=\"1251\" data-end=\"1275\">large open-world games<\/li>\n<li data-section-id=\"1q8q5ow\" data-start=\"1276\" data-end=\"1307\">high-resolution texture packs<\/li>\n<li data-section-id=\"b4r77v\" data-start=\"1308\" data-end=\"1346\">games with real-time world streaming<\/li>\n<li data-section-id=\"oh2ia9\" data-start=\"1347\" data-end=\"1390\">titles optimized for current-gen consoles<\/li>\n<\/ul>\n<p data-start=\"1392\" data-end=\"1461\">This means storage now participates during gameplay more than before.<\/p>\n<hr data-start=\"1463\" data-end=\"1466\" \/>\n<h1 data-section-id=\"19jdq8y\" data-start=\"1468\" data-end=\"1521\"><span role=\"text\"><strong data-start=\"1470\" data-end=\"1521\">3. FPS vs 1% Low FPS \u2014 The Important Difference<\/strong><\/span><\/h1>\n<p data-start=\"1523\" data-end=\"1548\">Most people only look at:<\/p>\n<p data-start=\"1550\" data-end=\"1564\">\ud83d\udc49 Average FPS<\/p>\n<p data-start=\"1566\" data-end=\"1609\">But storage performance more often affects:<\/p>\n<p data-start=\"1611\" data-end=\"1670\">\ud83d\udc49 1% low FPS<br data-start=\"1624\" data-end=\"1627\" \/>\ud83d\udc49 stuttering<br data-start=\"1640\" data-end=\"1643\" \/>\ud83d\udc49 frame pacing consistency<\/p>\n<p data-start=\"1672\" data-end=\"1693\">This matters because:<\/p>\n<p data-start=\"1695\" data-end=\"1711\">A game can show:<\/p>\n<ul data-start=\"1712\" data-end=\"1768\">\n<li data-section-id=\"14s41nh\" data-start=\"1712\" data-end=\"1729\">120 average FPS<\/li>\n<li data-section-id=\"1vkxosi\" data-start=\"1730\" data-end=\"1768\">but still feel laggy due to stutters<\/li>\n<\/ul>\n<p data-start=\"1770\" data-end=\"1811\">And storage speed can contribute to this.<\/p>\n<hr data-start=\"1813\" data-end=\"1816\" \/>\n<h1 data-section-id=\"1v362i9\" data-start=\"1818\" data-end=\"1878\"><span role=\"text\"><strong data-start=\"1820\" data-end=\"1878\">4. Real Gaming Comparison: HDD vs SATA SSD vs NVMe SSD<\/strong><\/span><\/h1>\n<p data-start=\"1880\" data-end=\"1982\">Below are generalized results based on modern AAA gaming behavior across multiple benchmark scenarios.<\/p>\n<hr data-start=\"1984\" data-end=\"1987\" \/>\n<h1 data-section-id=\"1k6m6gx\" data-start=\"1989\" data-end=\"2021\">\ud83c\udfae Example 1 \u2014 Open World Game<\/h1>\n<h2 data-section-id=\"teeo2x\" data-start=\"2023\" data-end=\"2036\">Game Type:<\/h2>\n<p data-start=\"2037\" data-end=\"2075\">Large streaming-heavy open-world title<\/p>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 146px\" width=\"873\" data-start=\"2077\" data-end=\"2267\">\n<thead data-start=\"2077\" data-end=\"2140\">\n<tr data-start=\"2077\" data-end=\"2140\">\n<th class=\"\" data-start=\"2077\" data-end=\"2092\" data-col-size=\"sm\">Storage Type<\/th>\n<th class=\"\" data-start=\"2092\" data-end=\"2106\" data-col-size=\"sm\">Average FPS<\/th>\n<th class=\"\" data-start=\"2106\" data-end=\"2119\" data-col-size=\"sm\">1% Low FPS<\/th>\n<th class=\"\" data-start=\"2119\" data-end=\"2140\" data-col-size=\"sm\">Texture Streaming<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"2159\" data-end=\"2267\">\n<tr data-start=\"2159\" data-end=\"2196\">\n<td data-start=\"2159\" data-end=\"2165\" data-col-size=\"sm\">HDD<\/td>\n<td data-start=\"2165\" data-end=\"2170\" data-col-size=\"sm\">72<\/td>\n<td data-start=\"2170\" data-end=\"2175\" data-col-size=\"sm\">38<\/td>\n<td data-start=\"2175\" data-end=\"2196\" data-col-size=\"sm\">noticeable pop-in<\/td>\n<\/tr>\n<tr data-start=\"2197\" data-end=\"2230\">\n<td data-start=\"2197\" data-end=\"2208\" data-col-size=\"sm\">SSD SATA<\/td>\n<td data-start=\"2208\" data-end=\"2213\" data-col-size=\"sm\">74<\/td>\n<td data-start=\"2213\" data-end=\"2218\" data-col-size=\"sm\">56<\/td>\n<td data-start=\"2218\" data-end=\"2230\" data-col-size=\"sm\">smoother<\/td>\n<\/tr>\n<tr data-start=\"2231\" data-end=\"2267\">\n<td data-start=\"2231\" data-end=\"2242\" data-col-size=\"sm\">NVMe SSD<\/td>\n<td data-start=\"2242\" data-end=\"2247\" data-col-size=\"sm\">75<\/td>\n<td data-start=\"2247\" data-end=\"2252\" data-col-size=\"sm\">62<\/td>\n<td data-start=\"2252\" data-end=\"2267\" data-col-size=\"sm\">very smooth<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h2 data-section-id=\"1foyj6l\" data-start=\"2269\" data-end=\"2284\">Osservazione:<\/h2>\n<p data-start=\"2285\" data-end=\"2312\">Average FPS barely changes.<\/p>\n<p data-start=\"2314\" data-end=\"2318\">But:<\/p>\n<ul data-start=\"2319\" data-end=\"2419\">\n<li data-section-id=\"fcltbt\" data-start=\"2319\" data-end=\"2353\">stuttering improves dramatically<\/li>\n<li data-section-id=\"fjiboh\" data-start=\"2354\" data-end=\"2388\">asset streaming becomes smoother<\/li>\n<li data-section-id=\"1ry9hb\" data-start=\"2389\" data-end=\"2419\">traversal hitching decreases<\/li>\n<\/ul>\n<hr data-start=\"2421\" data-end=\"2424\" \/>\n<h1 data-section-id=\"1wpa8s6\" data-start=\"2426\" data-end=\"2463\">\ud83c\udfae Example 2 \u2014 Competitive FPS Game<\/h1>\n<h2 data-section-id=\"teeo2x\" data-start=\"2465\" data-end=\"2478\">Game Type:<\/h2>\n<p data-start=\"2479\" data-end=\"2504\">CPU-focused esports title<\/p>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 103px\" width=\"630\" data-start=\"2506\" data-end=\"2598\">\n<thead data-start=\"2506\" data-end=\"2536\">\n<tr data-start=\"2506\" data-end=\"2536\">\n<th class=\"\" data-start=\"2506\" data-end=\"2521\" data-col-size=\"sm\">Storage Type<\/th>\n<th class=\"\" data-start=\"2521\" data-end=\"2536\" data-col-size=\"sm\">Average FPS<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"2547\" data-end=\"2598\">\n<tr data-start=\"2547\" data-end=\"2560\">\n<td data-start=\"2547\" data-end=\"2553\" data-col-size=\"sm\">HDD<\/td>\n<td data-start=\"2553\" data-end=\"2560\" data-col-size=\"sm\">240<\/td>\n<\/tr>\n<tr data-start=\"2561\" data-end=\"2579\">\n<td data-start=\"2561\" data-end=\"2572\" data-col-size=\"sm\">SSD SATA<\/td>\n<td data-start=\"2572\" data-end=\"2579\" data-col-size=\"sm\">242<\/td>\n<\/tr>\n<tr data-start=\"2580\" data-end=\"2598\">\n<td data-start=\"2580\" data-end=\"2591\" data-col-size=\"sm\">NVMe SSD<\/td>\n<td data-start=\"2591\" data-end=\"2598\" data-col-size=\"sm\">243<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h2 data-section-id=\"1foyj6l\" data-start=\"2600\" data-end=\"2615\">Osservazione:<\/h2>\n<p data-start=\"2616\" data-end=\"2641\">Almost no FPS difference.<\/p>\n<p data-start=\"2643\" data-end=\"2647\">Perch\u00e9?<\/p>\n<p data-start=\"2649\" data-end=\"2669\">Because once loaded:<\/p>\n<ul data-start=\"2670\" data-end=\"2742\">\n<li data-section-id=\"11042a3\" data-start=\"2670\" data-end=\"2707\">the game relies mainly on CPU + GPU<\/li>\n<li data-section-id=\"1i96s7j\" data-start=\"2708\" data-end=\"2742\">storage activity becomes minimal<\/li>\n<\/ul>\n<hr data-start=\"2744\" data-end=\"2747\" \/>\n<h1 data-section-id=\"1phwmv9\" data-start=\"2749\" data-end=\"2788\">\ud83c\udfae Example 3 \u2014 Texture-Heavy AAA Game<\/h1>\n<h2 data-section-id=\"teeo2x\" data-start=\"2790\" data-end=\"2803\">Game Type:<\/h2>\n<p data-start=\"2804\" data-end=\"2840\">Ultra texture settings + ray tracing<\/p>\n<div class=\"TyagGW_tableContainer\">\n<div class=\"group TyagGW_tableWrapper flex flex-col-reverse w-fit\">\n<table class=\"w-fit min-w-(--thread-content-width)\" style=\"height: 107px\" width=\"611\" data-start=\"2842\" data-end=\"2940\">\n<thead data-start=\"2842\" data-end=\"2873\">\n<tr data-start=\"2842\" data-end=\"2873\">\n<th class=\"\" data-start=\"2842\" data-end=\"2857\" data-col-size=\"sm\">Storage Type<\/th>\n<th class=\"\" data-start=\"2857\" data-end=\"2873\" data-col-size=\"sm\">Loading Time<\/th>\n<\/tr>\n<\/thead>\n<tbody data-start=\"2884\" data-end=\"2940\">\n<tr data-start=\"2884\" data-end=\"2897\">\n<td data-start=\"2884\" data-end=\"2890\" data-col-size=\"sm\">HDD<\/td>\n<td data-start=\"2890\" data-end=\"2897\" data-col-size=\"sm\">52s<\/td>\n<\/tr>\n<tr data-start=\"2898\" data-end=\"2916\">\n<td data-start=\"2898\" data-end=\"2909\" data-col-size=\"sm\">SSD SATA<\/td>\n<td data-start=\"2909\" data-end=\"2916\" data-col-size=\"sm\">21s<\/td>\n<\/tr>\n<tr data-start=\"2917\" data-end=\"2940\">\n<td data-start=\"2917\" data-end=\"2933\" data-col-size=\"sm\">PCIe 4.0 NVMe<\/td>\n<td data-start=\"2933\" data-end=\"2940\" data-col-size=\"sm\">13s<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<\/div>\n<h2 data-section-id=\"1cjdcwi\" data-start=\"2942\" data-end=\"2960\">In-Game Result:<\/h2>\n<p data-start=\"2961\" data-end=\"2978\">NVMe SSD reduces:<\/p>\n<ul data-start=\"2979\" data-end=\"3036\">\n<li data-section-id=\"i604o2\" data-start=\"2979\" data-end=\"2994\">texture delay<\/li>\n<li data-section-id=\"119x6yr\" data-start=\"2995\" data-end=\"3014\">streaming hiccups<\/li>\n<li data-section-id=\"1djnv2n\" data-start=\"3015\" data-end=\"3036\">sudden frame spikes<\/li>\n<\/ul>\n<hr data-start=\"3038\" data-end=\"3041\" \/>\n<h1 data-section-id=\"wp6ab3\" data-start=\"3043\" data-end=\"3102\"><span role=\"text\"><strong data-start=\"3045\" data-end=\"3102\">5. Why SSD Speed Usually Doesn\u2019t Increase Average FPS<\/strong><\/span><\/h1>\n<p data-start=\"3104\" data-end=\"3133\">Once assets are fully loaded:<\/p>\n<ul data-start=\"3134\" data-end=\"3208\">\n<li data-section-id=\"12s2rw9\" data-start=\"3134\" data-end=\"3153\">CPU handles logic<\/li>\n<li data-section-id=\"r11mn1\" data-start=\"3154\" data-end=\"3174\">GPU renders frames<\/li>\n<li data-section-id=\"l7mk0s\" data-start=\"3175\" data-end=\"3208\">RAM\/VRAM store active game data<\/li>\n<\/ul>\n<p data-start=\"3210\" data-end=\"3251\">The SSD is not constantly generating FPS.<\/p>\n<p data-start=\"3253\" data-end=\"3313\">This is why:<br \/>\n\ud83d\udc49 upgrading GPU usually improves FPS far more.<\/p>\n<hr data-start=\"3315\" data-end=\"3318\" \/>\n<h1 data-section-id=\"1esin8z\" data-start=\"3320\" data-end=\"3362\"><span role=\"text\"><strong data-start=\"3322\" data-end=\"3362\">6. Where Faster SSDs Actually Matter<\/strong><\/span><\/h1>\n<h2 data-section-id=\"1520t6u\" data-start=\"3364\" data-end=\"3385\">\u2705 Open-world games<\/h2>\n<p data-start=\"3386\" data-end=\"3439\">Games constantly streaming world assets benefit most.<\/p>\n<hr data-start=\"3441\" data-end=\"3444\" \/>\n<h2 data-section-id=\"15b1mld\" data-start=\"3446\" data-end=\"3478\">\u2705 DirectStorage-enabled games<\/h2>\n<p data-start=\"3479\" data-end=\"3569\">Modern APIs reduce CPU overhead and allow faster asset streaming directly from SSD to GPU.<\/p>\n<p data-start=\"3571\" data-end=\"3612\">This is one of the biggest future shifts.<\/p>\n<hr data-start=\"3614\" data-end=\"3617\" \/>\n<h2 data-section-id=\"1r6e720\" data-start=\"3619\" data-end=\"3653\">\u2705 High-resolution texture packs<\/h2>\n<p data-start=\"3654\" data-end=\"3718\">4K\/8K textures increase storage bandwidth demands significantly.<\/p>\n<hr data-start=\"3720\" data-end=\"3723\" \/>\n<h2 data-section-id=\"1krbgge\" data-start=\"3725\" data-end=\"3763\">\u2705 Games with large traversal speeds<\/h2>\n<p data-start=\"3764\" data-end=\"3818\">Fast-moving environments require rapid asset delivery.<\/p>\n<hr data-start=\"3820\" data-end=\"3823\" \/>\n<h1 data-section-id=\"nosx1p\" data-start=\"3825\" data-end=\"3889\"><span role=\"text\"><strong data-start=\"3827\" data-end=\"3889\">7. SATA SSD vs NVMe SSD: Is There a Big Gaming Difference?<\/strong><\/span><\/h1>\n<p data-start=\"3891\" data-end=\"3951\">This is where many people misunderstand storage performance.<\/p>\n<h2 data-section-id=\"1ps5470\" data-start=\"3953\" data-end=\"3965\">SATA SSD:<\/h2>\n<p data-start=\"3966\" data-end=\"3979\">~500-550 MB\/s<\/p>\n<h2 data-section-id=\"1fj9g8u\" data-start=\"3981\" data-end=\"4002\">PCIe 4.0 NVMe SSD:<\/h2>\n<p data-start=\"4003\" data-end=\"4018\">5000\u20137000+ MB\/s<\/p>\n<p data-start=\"4020\" data-end=\"4061\">On paper:<br \/>\n\ud83d\udc49 NVMe looks massively faster.<\/p>\n<p data-start=\"4063\" data-end=\"4101\">But games rarely scale proportionally.<\/p>\n<hr data-start=\"4103\" data-end=\"4106\" \/>\n<h1 data-section-id=\"1s6x7mu\" data-start=\"4108\" data-end=\"4139\"><span role=\"text\"><strong data-start=\"4110\" data-end=\"4139\">Real-World Gaming Reality<\/strong><\/span><\/h1>\n<h2 data-section-id=\"1ps4k2n\" data-start=\"4141\" data-end=\"4158\">Loading Times:<\/h2>\n<p data-start=\"4159\" data-end=\"4182\">\u2714 noticeable difference<\/p>\n<h2 data-section-id=\"11d2hp5\" data-start=\"4184\" data-end=\"4199\">Average FPS:<\/h2>\n<p data-start=\"4200\" data-end=\"4226\">\u274c usually small difference<\/p>\n<h2 data-section-id=\"3tliqi\" data-start=\"4228\" data-end=\"4242\">1% Low FPS:<\/h2>\n<p data-start=\"4243\" data-end=\"4280\">\u2714 moderate improvement in some titles<\/p>\n<h2 data-section-id=\"1ue71fg\" data-start=\"4282\" data-end=\"4303\">Texture Streaming:<\/h2>\n<p data-start=\"4304\" data-end=\"4338\">\u2714 sometimes significantly smoother<\/p>\n<hr data-start=\"4340\" data-end=\"4343\" \/>\n<h1 data-section-id=\"1dr11x5\" data-start=\"4345\" data-end=\"4393\"><span role=\"text\"><strong data-start=\"4347\" data-end=\"4393\">8. Why Some Games Benefit More Than Others<\/strong><\/span><\/h1>\n<p data-start=\"4395\" data-end=\"4433\">Game engine design matters enormously.<\/p>\n<h2 data-section-id=\"8k8cix\" data-start=\"4435\" data-end=\"4462\">Games that benefit more:<\/h2>\n<ul data-start=\"4463\" data-end=\"4569\">\n<li data-section-id=\"nch8j4\" data-start=\"4463\" data-end=\"4497\">Cyberpunk-style streaming worlds<\/li>\n<li data-section-id=\"1shx2xg\" data-start=\"4498\" data-end=\"4528\">Unreal Engine 5 environments<\/li>\n<li data-section-id=\"17xqtt6\" data-start=\"4529\" data-end=\"4551\">modern console ports<\/li>\n<li data-section-id=\"16yyhx\" data-start=\"4552\" data-end=\"4569\">open-world RPGs<\/li>\n<\/ul>\n<h2 data-section-id=\"8l596d\" data-start=\"4571\" data-end=\"4598\">Games that benefit less:<\/h2>\n<ul data-start=\"4599\" data-end=\"4681\">\n<li data-section-id=\"1rc7vuv\" data-start=\"4599\" data-end=\"4615\">esports titles<\/li>\n<li data-section-id=\"g8hp45\" data-start=\"4616\" data-end=\"4631\">older engines<\/li>\n<li data-section-id=\"1xrgo5k\" data-start=\"4632\" data-end=\"4646\">linear games<\/li>\n<li data-section-id=\"eujmmy\" data-start=\"4647\" data-end=\"4681\">lightweight competitive shooters<\/li>\n<\/ul>\n<hr data-start=\"4683\" data-end=\"4686\" \/>\n<h1 data-section-id=\"pmnsk1\" data-start=\"4688\" data-end=\"4752\"><span role=\"text\"><strong data-start=\"4690\" data-end=\"4752\">9. SSD Thermal Throttling Can Affect Performance Stability<\/strong><\/span><\/h1>\n<p data-start=\"4754\" data-end=\"4794\">High-speed NVMe SSDs generate more heat.<\/p>\n<p data-start=\"4796\" data-end=\"4820\">When overheating occurs:<\/p>\n<ul data-start=\"4821\" data-end=\"4899\">\n<li data-section-id=\"1ym3c7x\" data-start=\"4821\" data-end=\"4838\">bandwidth drops<\/li>\n<li data-section-id=\"14qjk38\" data-start=\"4839\" data-end=\"4867\">response latency increases<\/li>\n<li data-section-id=\"om6u0r\" data-start=\"4868\" data-end=\"4899\">streaming consistency worsens<\/li>\n<\/ul>\n<p data-start=\"4901\" data-end=\"4918\">In extreme cases:<\/p>\n<ul data-start=\"4919\" data-end=\"4965\">\n<li data-section-id=\"19hs5pw\" data-start=\"4919\" data-end=\"4965\">stuttering increases during prolonged gaming<\/li>\n<\/ul>\n<p data-start=\"4967\" data-end=\"5021\">This is why cooling matters for high-performance SSDs.<\/p>\n<hr data-start=\"5023\" data-end=\"5026\" \/>\n<h1 data-section-id=\"1v34jeb\" data-start=\"5028\" data-end=\"5070\"><span role=\"text\"><strong data-start=\"5030\" data-end=\"5070\">10. DRAM vs DRAM-less SSDs in Gaming<\/strong><\/span><\/h1>\n<p data-start=\"5072\" data-end=\"5106\">This is another overlooked factor.<\/p>\n<h2 data-section-id=\"3gh5gy\" data-start=\"5108\" data-end=\"5121\">DRAM SSDs:<\/h2>\n<p data-start=\"5122\" data-end=\"5173\">Better sustained performance under heavy workloads.<\/p>\n<h2 data-section-id=\"sgwms6\" data-start=\"5175\" data-end=\"5193\">DRAM-less SSDs:<\/h2>\n<p data-start=\"5194\" data-end=\"5271\">Can still perform very well in gaming, especially modern HMB-enabled designs.<\/p>\n<p data-start=\"5273\" data-end=\"5281\">Tuttavia:<\/p>\n<ul data-start=\"5282\" data-end=\"5342\">\n<li data-section-id=\"12hzlls\" data-start=\"5282\" data-end=\"5300\">sustained writes<\/li>\n<li data-section-id=\"1pitrai\" data-start=\"5301\" data-end=\"5319\">cache exhaustion<\/li>\n<li data-section-id=\"87otes\" data-start=\"5320\" data-end=\"5342\">long gaming sessions<\/li>\n<\/ul>\n<p data-start=\"5344\" data-end=\"5367\">may expose differences.<\/p>\n<p data-start=\"5369\" data-end=\"5430\">Good controller optimization matters more than people assume.<\/p>\n<hr data-start=\"5432\" data-end=\"5435\" \/>\n<h1 data-section-id=\"wetvv9\" data-start=\"5437\" data-end=\"5500\"><span role=\"text\"><strong data-start=\"5439\" data-end=\"5500\">11. Console Influence Is Changing PC Storage Requirements<\/strong><\/span><\/h1>\n<p data-start=\"5502\" data-end=\"5530\">Modern consoles already use:<\/p>\n<ul data-start=\"5531\" data-end=\"5617\">\n<li data-section-id=\"1trt8u1\" data-start=\"5531\" data-end=\"5561\">ultra-fast SSD architectures<\/li>\n<li data-section-id=\"bmh4vc\" data-start=\"5562\" data-end=\"5590\">aggressive asset streaming<\/li>\n<li data-section-id=\"1335myw\" data-start=\"5591\" data-end=\"5617\">direct GPU decompression<\/li>\n<\/ul>\n<p data-start=\"5619\" data-end=\"5721\">As more games are built around these systems:<br \/>\n\ud83d\udc49 SSD performance becomes increasingly important on PC.<\/p>\n<p data-start=\"5723\" data-end=\"5748\">This trend will continue.<\/p>\n<hr data-start=\"5750\" data-end=\"5753\" \/>\n<h1 data-section-id=\"glc53a\" data-start=\"5755\" data-end=\"5795\"><span role=\"text\"><strong data-start=\"5757\" data-end=\"5795\">12. So\u2026 Does SSD Speed Affect FPS?<\/strong><\/span><\/h1>\n<h2 data-section-id=\"11rofo1\" data-start=\"5797\" data-end=\"5813\">Short Answer:<\/h2>\n<h3 data-section-id=\"19fvnpb\" data-start=\"5815\" data-end=\"5831\">Average FPS?<\/h3>\n<p data-start=\"5832\" data-end=\"5852\">\ud83d\udc49 Usually not much.<\/p>\n<h3 data-section-id=\"5vdg1l\" data-start=\"5854\" data-end=\"5872\">Loading Times?<\/h3>\n<p data-start=\"5873\" data-end=\"5891\">\ud83d\udc49 Absolutely yes.<\/p>\n<h3 data-section-id=\"sodloa\" data-start=\"5893\" data-end=\"5941\">Stuttering \/ 1% Low FPS \/ Texture Streaming?<\/h3>\n<p data-start=\"5942\" data-end=\"5978\">\ud83d\udc49 Increasingly yes in modern games.<\/p>\n<hr data-start=\"5980\" data-end=\"5983\" \/>\n<h1 data-section-id=\"9wyho\" data-start=\"5985\" data-end=\"6012\"><span role=\"text\"><strong data-start=\"5987\" data-end=\"6012\">13. The Real Takeaway<\/strong><\/span><\/h1>\n<p data-start=\"6014\" data-end=\"6061\">SSD speed is no longer just about waiting less.<\/p>\n<p data-start=\"6063\" data-end=\"6121\">In modern games, storage performance increasingly affects:<\/p>\n<ul data-start=\"6122\" data-end=\"6195\">\n<li data-section-id=\"24drlt\" data-start=\"6122\" data-end=\"6134\">smoothness<\/li>\n<li data-section-id=\"9kn44m\" data-start=\"6135\" data-end=\"6148\">coerenza<\/li>\n<li data-section-id=\"axmkop\" data-start=\"6149\" data-end=\"6168\">streaming quality<\/li>\n<li data-section-id=\"evi1zy\" data-start=\"6169\" data-end=\"6195\">world traversal behavior<\/li>\n<\/ul>\n<p data-start=\"6197\" data-end=\"6271\">Especially as game engines evolve toward real-time asset delivery systems.<\/p>\n<p data-start=\"6273\" data-end=\"6383\">The difference may not always appear in average FPS charts \u2014<br \/>\nbut players often feel it during actual gameplay.<\/p>\n<hr data-start=\"6385\" data-end=\"6388\" \/>\n<h1 data-section-id=\"1dnh4qu\" data-start=\"6390\" data-end=\"6408\"><span role=\"text\"><strong data-start=\"6392\" data-end=\"6408\">Informazioni su Oreton<\/strong><\/span><\/h1>\n<p data-start=\"6410\" data-end=\"6498\">At Oreton, we focus on storage solutions designed around real-world performance balance.<\/p>\n<p data-start=\"6500\" data-end=\"6712\">From reliable SATA SSDs to high-speed NVMe solutions, our products are built for stable operation, optimized thermal behavior, and consistent gaming performance across different workloads and system environments.<\/p>\n<p data-start=\"6714\" data-end=\"6842\" data-is-last-node=\"\" data-is-only-node=\"\">Because gaming performance is not only about peak speed \u2014<br data-start=\"6771\" data-end=\"6774\" \/>it\u2019s also about smoothness, responsiveness, and long-term stability.<\/p>","protected":false},"excerpt":{"rendered":"<p>For years, gamers were told that upgrading from an HDD to an SSD would mainly improve one thing: \ud83d\udc49 loading times. And for a long time, that was mostly true. But modern games are changing rapidly. Open-world environments, texture streaming systems, real-time asset loading, and massive game sizes mean storage performance now affects more than&#8230;<\/p>","protected":false},"author":3,"featured_media":4127,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4126","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Does SSD Speed Affect FPS or Just Loading Times? -<\/title>\n<meta name=\"description\" content=\"Does a faster SSD improve FPS in games? 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